Motion Values v0.0.1 #
- MH/DS-ER Damage Mult
- Have a max Motion Value (Damage scaling based on time)
- Use effects/moves to build towards that number (free combos) damage is based on the motion value used
- GRAPH DISTANCE MATRIX
- FLOYD & WARSHALL ALGORITHMS FOR TIME COMPLEXITY
- MATH TO CREATE COMBOS USING OPTIMAL PATHS TO STRING MOVES IN WHATEVER ORDER YOU WANT